I still wasn’t out of “what if…” scenario’s for the devices I had been playing with in relation to The Things Network / LoRaWAN. Because, although I had used the WiFi (and of course LoRA) capabilities of the LoPy a lot, I had not yet played with its BLE (Bluetooth Low Energy) capabilities. For that I needed something else that could use BLE to connect to it. My iPad Mini, the micro:bit, my desktop machine (thanks to the BLE USB adapter), they all could do that. But I wanted to use the Puck-js buttons that I had for that.
The use-case: If I press the button on the Puck.js (I have two of them, I can press either of them), then the Puck.js connects over bluetooth to the LoPy. After the connection has been made, the Puck.js sends 1) its device-id 2) the measurement of the light sensor of the Puck.js 3) the measurement of the temperature sensor of the Puck.js and 4) the battery voltage of the Puck-js. Once the LoPy has received those 4 values (encoded as a single HEX-string), it sends it to The Things Network (TTN) via LoRaWAN.
Like with the Adafruit Circuit Playground, one of the challenges was that both devices (the LoPy and the Puck.js) use different programming languages and there were no existing examples that handles the cross platform connection.
I uploaded all code to github.com
Programming the Puck.js
To program the Puck.js, you need the Espruino IDE. I have had my fair share of problems connecting to the Puck.js from within that IDE. It is probably one of the challenges of using BLE as a connection to program. But in the end it got the job done. I wasted most time trying to understand how I can send data from the Puck.js to the LoPy after connecting to it. There was an example using 2 Puck.js to send data, but I could not figure out what the UUID of the PrimaryService and the UUID of the Characteristic for the LoPy that allowed me to write data to it where.
I tried to figure that out using code on the Puck.js, but that didn’t work. In the LoPy code that I found, the service and characteristic were defined like this:
srv1 = bluetooth.service(uuid=b'1234567890123456', isprimary=True)
chr1 = srv1.characteristic(uuid=b'ab34567890123456', value=5)
I finally discovered how these needed to be added in the Puck.js code by using nRF Connect, a free tool for iOS. After setting up the LoPy so that it broadcasts using BLE (see the code below), I connected to the LoPy using the nRF Connect app. It then shows you the correct UUID’s that are in the Send_BT_to_LoPy.js script:
Easy, once you know it.
Note #1: The Puck.js connects to a device named “LoPy01” so if you change the name of the device in main.py for the LoPy, you also have to change it in the code for the Puck.js
Note #2: I added the id for the Puck.js in the code, first line. You need to change that to the code for your Puck.js if you have more than 1 Puck.js and want to be able to keep the transmitted values apart afterwards.
Let’s continue with the LoPy.